Hello, World. I am Hafiz Anas Ali.
Merging Game Development, 3D Art, GFX / VFX, and Software Development to create immersive experiences.
Unreal Engine & Godot
Blender, 3D Max
.NET Web & Tools
I bridge the gap between technical logic and artistic vision. With a background in Computer Science and a passion for digital art, I don't just write code; I craft worlds.
Whether it's optimizing a rendering pipeline in C++, Modeling a high-poly Object in Blender, or building a scalable Unreal application, I thrive on solving complex problems with creative solutions.
A curation of code, geometry, and gameplay.
a fast-paced, humor-packed text puzzle game where every second counts. You play as the virtual assistant of a lovable but disastrously dyslexic character who keeps typing embarrassing, chaotic, or career-ending messages.
Play
Render of Sun , Earth , Moon 3D Model modeled and textured in blender.
ArtStation
Render of Pirates of the Caribbean's 3D Model modeled and textured in blender.
ArtStation
A frantic 20-second rush through awkward, hilarious social moments.
Play Demo
Render of Moon & Cloud's 3D Model modeled and textured in blender.
ArtStation
NET. Blazor Framework with Complete DB integrated
Player Portal RepoAdmin Portal Repo
High-poly hard surface sculpting. Modeled and Textured in Blender.
View Render